Scene
Namespace:
namespace Lenga\Engine\SceneManagement;
class Scene
Methods
fromNativeData
public static function fromNativeData(array $data)
@param array{name?: string} $data
getActive
public static function getActive()
getCanvases
public function getCanvases()
@var array{name?: string}|false $data */
getBackdropLayers
public function getBackdropLayers(): array
Returns the scene backdrop layers as BackdropLayer wrappers.
getBackdropLayer
public function getBackdropLayer(int $index): ?BackdropLayer
Returns one backdrop layer by zero-based index.
getBackdropLayerCount
public function getBackdropLayerCount(): int
findCanvas
public function findCanvas(string $name)
instantiateGameObject
public function instantiateGameObject(GameObject $original, ?string $name = null)
instantiatePrefab
public function instantiatePrefab(string $assetPath, ?string $name = null)
findGameObject
public function findGameObject(string $name)
Example
use Lenga\Engine\Core\Behaviour;
use Lenga\Engine\SceneManagement\SceneManager;
class SceneInfo extends Behaviour
{
public function update(): void
{
$scene = SceneManager::getActiveScene();
if ($scene !== null) {
$layer = $scene->getBackdropLayer(0);
if ($layer !== null) {
$layer->translateOffset(new \Lenga\Engine\Core\Vector2(24.0 * \Lenga\Engine\Core\Time::deltaTime(), 0.0));
}
}
}
}