Install Lenga, open the editor, and create or load your first project.
Understand the editor workspace, views, panels, and day-to-day authoring flow.
Understand scenes as authored spaces and manage scene files.
Learn the scene object model: GameObjects, active state, tags, layers, primitives, parents, children, and prefabs.
Place objects by working with position, rotation, scale, local space, world space, grids, and snapping.
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Attach and tune capabilities on GameObjects, from renderers and physics components to Behaviours.
Write Behaviours, expose fields, respond to lifecycle methods, and coordinate gameplay.
Use time-based interpolation to animate movement, scale, rotation, UI feedback, and authored presentation.
Import textures, audio, models, and configure project asset settings.
Use 2D image assets, sprite renderers, sprite sheets, and sprite-based workflows.
Understand UIElements, canvases, RectTransforms, layout, text, images, and buttons.
Understand rigidbodies, colliders, collision callbacks, queries, joints, effectors, and kinematic movement.
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- 2D Collisions 2
- 2D Effectors 2
- 2D Joints 6
- 2D Queries 2
- 3D 1
Create sprite animation, animation controllers, and model animation workflows.
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Add sound sources and connect audio to gameplay.
Light scenes, use shadows, skyboxes, and configure rendering setup.
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Create materials and shaders for custom surface rendering.
Add particle effects and polish moments with visual feedback.
Author levels with tilemaps, layout tools, and editor workflows after the core object model is clear.
Export, publish, secure, and ship playable builds.