You can use:
ProceduralskyboxesPanoramaskyboxesCubemapskyboxes- bundled engine cubemaps that ship with Lenga
If you do not assign a skybox to the scene, Lenga falls back to the bundled engine default skybox automatically.
Assign A Scene Skybox
- Select the scene itself in the Inspector.
- Find the scene lighting/backdrop section.
- Set the
Skyboxfield. - Choose one of your project skybox assets, or choose one of the bundled engine skyboxes.
- Leave it empty if you want the bundled default instead.
This is scene-level authoring, so the skybox is not attached to the camera or to a random render object.
Control The Active Scene Skybox
The scene Inspector also exposes active skybox controls. These apply to whatever skybox the scene is currently using, whether that is the bundled default, another bundled skybox, or a project skybox asset.
Use Skybox Coverage to choose:
From Active Skyboxto use the selected skybox asset's own coverage.Full 360to force the active skybox to wrap around the whole scene.Upper Hemisphereto use the active skybox only above the horizon.
When Upper Hemisphere is selected, set Lower Horizon and Lower Color to
control the lower hemisphere. For example, leave the Skybox field on
Default Engine Skybox, set Skybox Coverage to Upper Hemisphere, then set
Lower Color to a dark color for a grounded horizon.
Use A Bundled Engine Skybox
Bundled skyboxes are skyboxes that come with Lenga itself. They are useful when you want to make a 3D scene quickly and you do not want to import your own sky textures first.
To use one:
- Select the scene in the Inspector.
- Open the
Skyboxpicker. - Search for
SBS Cloudy Sky. - Pick one of the bundled cloudy sky cubemaps.
- Press Play or open the Scene view to preview it.
Lenga stores bundled choices as engine-owned references, not as copied files in your project. During export, Lenga bundles the same cubemap files into the player build so the scene keeps the same sky outside the editor.
Create A Custom Skybox Asset
- In the Assets panel, create a new
Skyboxasset. - Open it in the Inspector.
- Choose a mode:
ProceduralPanoramaCubemap
- Choose the coverage:
Full 360Upper Hemisphere
- Adjust the relevant fields for that mode.
Common fields:
TintExposureCoverage
Procedural fields:
SkyHorizonGround
Image-based fields:
TextureLayoutforCubemapHorizonandGroundwhen coverage isUpper Hemisphere
Choose Skybox Coverage
Use Full 360 when the skybox texture should wrap around the entire scene,
including the lower half below the horizon.
Use Upper Hemisphere when the texture should apply only above the horizon.
This is useful for outdoor scenes where the sky image should not also become
the underside of the world. In this mode, image-based skyboxes use the skybox
texture above the horizon and fall back to the procedural horizon/ground colors
below it.
Choosing Between Panorama and Cubemap
Use Panorama when you have a single sky texture that should wrap around the
scene.
Use Cubemap when you have a cubemap atlas layout and want explicit face-based
sampling.
Use Procedural when you want a clean stylized sky without managing an image.
Engine Default
The bundled default skybox comes from:
res/images/StandardCubeMap.png
Lenga also includes additional out-of-the-box cloudy cubemap skyboxes from
Screaming Brain Studios. Those bundled skyboxes are credited in the editor under
Help -> Credits..., and the original license file stays next to the bundled
assets in the engine repository.
During export, Lenga bundles the default skybox and the bundled skybox catalog into the shipped player build so scenes that rely on engine skyboxes keep the same look outside the editor. It also carries the Screaming Brain Studios license file into the packaged skybox folder.