Guides Editor What Is the Lenga Editor?

Editor 2 min read Updated Apr 2026

What Is the Lenga Editor?

The Lenga Editor is the main workspace for building a game.

It brings your scene, assets, properties, and runtime feedback into one place so you can author content visually instead of stitching the whole workflow together by hand.

Lenga editor editing Breakout

What the Editor Is For

Use the editor to:

  • create and open projects
  • build scenes and lay out levels
  • select and configure game objects and UI elements
  • create scripts, scenes, prefabs, and other project assets
  • play and inspect the game while you work
  • read logs, warnings, and errors in the console

The editor is the center of day-to-day work in Lenga.

The Basic Editing Loop

A lot of work in Lenga follows the same loop:

  1. choose something in the Hierarchy or Assets panel
  2. place or inspect it in the Scene view
  3. edit its properties in the Inspector
  4. press Play to test the result
  5. check the Console if something behaves unexpectedly

Once that rhythm feels familiar, the rest of the editor starts to make sense much more quickly.

The Main Parts of the Editor

The editor is built around a few core surfaces:

  • Hierarchy for what exists in the current scene
  • Scene view for visual authoring
  • Game view for checking what the player sees
  • Inspector for editing properties and components
  • Assets panel for project files and content
  • Console for runtime feedback and debugging

Each area has a clear role. Together they form the authoring workflow.

Editor and Engine

The editor is the authoring side of Lenga.

The engine runtime is what plays the game.

That distinction matters:

  • in the editor, you create and configure the game
  • in play mode, you test how that authored content behaves
  • in a build, the runtime executes the exported game for players

Understanding that relationship makes it easier to reason about authoring, testing, and exporting.

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