Use it when you want to:
- bring files into your project from Finder or your file system
- control how imported textures should render
- choose whether an audio file should behave like music or a sound effect
- set default playback settings for imported 3D model assets
What Lenga Imports
Lenga imports these asset categories into the Assets panel:
- textures and sprite sheets
- audio clips
- 3D model files
- fonts
- shaders
- video files
Lenga metadata assets such as scenes, prefabs, tilesets, materials, skyboxes, and SDF fonts are authored inside the editor and stored as project files.
Import a File
There are two common ways to import:
- open the destination folder in the
Assetspanel, then click theImportbutton - drag files from Finder and drop them onto a folder in the
Assetspanel
When a folder is a valid drop target, the editor highlights it so you can see where the file will land.
After import, the asset appears in the Assets panel and can be selected in the Inspector.
What Import Settings Are
Some raw assets have import settings. These are editor-managed settings that tell Lenga how to treat the original file.
Lenga provides import settings for:
- texture assets
- audio assets
- 3D model assets
These settings are stored next to the imported asset in a hidden sidecar file and survive editor restarts.
On macOS, Linux, and other Unix-like systems, the sidecar filename starts with . so it stays hidden in normal file listings.
Lenga also maintains these sidecars for you:
- renaming or moving an imported asset moves its sidecar with it
- renaming or moving an asset also updates project asset references in supported authored asset files
- deleting an imported asset deletes its sidecar too
- refreshing or reopening a project cleans up orphaned sidecars and regenerates missing ones when possible
Open an Asset's Import Settings
- Select the imported asset in the
Assetspanel. - Look at the
Inspector. - If the asset type supports import settings, you will see an
Import Settingssection.
Texture Import Settings
Texture assets support one important import choice:
Filter
Use:
Bilinearfor smoother scalingPointfor crisp pixel-art style rendering
This affects how the texture is loaded in common sprite, UI, particle, and editor preview workflows.
Audio Import Settings
Audio assets support:
Usage
Choose:
Sound EffectMusic
This setting is used when the clip is first assigned to a fresh Audio Source.
Default behavior:
Sound Effectdefaults to a non-looping clipMusicdefaults to a looping clip that starts on awake
That gives new audio sources more useful starting values without forcing you to set the same properties repeatedly.
3D Model Import Settings
3D model assets support default animation playback values:
Play On AwakeLoopPlayback FPSSpeed
These defaults are applied when you assign the model to a fresh Model Renderer.
This is useful when you have imported model assets that should usually start playing immediately, loop by default, or run at a known playback speed.
Set Project-Wide Import Defaults
You can also define project defaults so newly imported assets start from a consistent baseline.
Open:
Project -> Project Settings...
Then use the Import Defaults section to configure:
- the default 2D texture filter
- the default audio usage
- the default 3D model playback settings
These defaults are used when Lenga creates import settings for a newly imported asset.
Reimport an Asset
If you want Lenga to refresh an asset from disk:
- right-click the asset in the
Assetspanel - choose
Reimport
Reimport refreshes the asset database, clears editor-side caches, and reloads the asset from disk.
Limits to Keep in Mind
- Import settings exist only for textures, audio, and 3D models.
- Fonts, shaders, and video files import correctly, but they do not expose dedicated import settings.
- If an asset is already in use in a scene, reimport is the safest way to refresh editor-side caches after changing its import settings.