Guides Editor Use the Hierarchy, Inspector, and Assets Panel Together

Editor 2 min read Updated Apr 2026

Use the Hierarchy, Inspector, and Assets Panel Together

A lot of editor work in Lenga comes down to three panels working together:

  • Hierarchy to choose what is in the scene
  • Inspector to edit what is selected
  • Assets to find or create the files that support that work

Lenga editor editing Breakout

Start in the Hierarchy

Use the Hierarchy when you want to answer a simple question: what is in this scene right now?

Click an item in the Hierarchy to select it.

That selection becomes the focus of the rest of the editor.

Read the Inspector After You Select Something

When the selection changes, the Inspector changes too.

This is where you:

  • read the selected object's current values
  • edit components and properties
  • add components or behaviours
  • assign assets such as fonts, sprites, and materials

The Inspector is where precise editing happens.

Use the Assets Panel for Project Files

The Assets panel is your project browser.

Use it when you need to:

  • find a scene, script, sprite, font, or prefab
  • create a new asset
  • drag a file onto an object or field
  • organize the project into folders that make sense

The Assets panel is about project content. The Hierarchy is about scene content.

A Simple Editing Loop

This is the most common day-to-day loop in the editor:

  1. select something in the Hierarchy
  2. inspect and edit it in the Inspector
  3. grab the supporting asset from the Assets panel if needed
  4. return to the Scene view and check the result

Once this loop feels natural, the rest of the editor becomes much easier to reason about.

A Practical Example

Suppose you want to change a score label.

You would normally:

  1. select the text element in the Hierarchy
  2. change its text settings in the Inspector
  3. choose a font from the Assets panel if you want a different look
  4. check the result in the Scene or Game view

That is the pattern you will use again and again while building a project.

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